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Atari800macx sound
Atari800macx sound





atari800macx sound
  1. #ATARI800MACX SOUND MOD#
  2. #ATARI800MACX SOUND UPDATE#
  3. #ATARI800MACX SOUND PRO#
  4. #ATARI800MACX SOUND CODE#

Good luck to all the 2022 NOMAM entrants!" ?"All respect to Howard Scott Warshaw, to whom my Yorgle easter egg is dedicated. Rem fill out this line with a tribute to HSW

#ATARI800MACX SOUND MOD#

Level=(level+1) mod 11:rem increment the level, wrapping around to the level editor (level 0) at the end If level=0:run:endif:rem if we finished our own user-created level, we're all done, so restart the game maybe I should make a tenline light synth, ala llamasoft restart if all done.įor x=0 to 255:poke 709,x:pause 1:next x:rem oo, fancy colors. Sound:rem turn off the sound, just in case If strig(0)=0:exit:endif:rem pop out of the loop if the player presses the fire button (retry the level) Rem make some noise! spread sound pitch over 0.255Įlse:rem spoiler: the player cannot move in this direction

#ATARI800MACX SOUND UPDATE#

X=n2x:y=n2y:remaining=remaining-1:mtime=time:rem update position, decrement spots, reset the move timer If c2=1 and c=0:rem can the player move in this direction?Ĭolor 2:plot x,y:plot nx,ny:plot n2x,n2y:rem move to next spot Rem synchronize the movement in lockstep with timer If time-btime>60:btime=time:b=1-b:color b*2:plot x,y:endif:rem blink the cursor If (oc & bit = bit):plot y*2+18-wid,x*2+3:remaining=remaining+1:endifītime=time:mtime=time:original=remaining:rem initialize cursor and times Rem offset into level string for current level = size of level

atari800macx sound

Remaining=remaining+oc:rem increment the number of dotsĬls:? Rem recall user-created level from 2D array Rem read level into array in case of user reset Poke 712,180:poke 710,180:pause 10:poke 712,0:poke 710,0:rem flash the screen to confirm user is done If time-mtime>60:rem if the user holds fire for more than a second, we're done Mtime=time:oc=1-oc:remaining=remaining+(oc*2-1):rem reset the move timer, increment the number of dots Rem redraw original spot and draw next spot Rem size, startx, starty, then bit-encoded columns as chars (8 bits high by size bits wide) Rem encode levels into string, prepended by substring lengths by level Rem dimension the arrays to hold level widths and x,y starting positionsĭim level$(255),l(16,8),wid(10),x(10),y(10) Rem dimension the 2D array to remember user-created levels Rem dimension the string for level storage Poke 580,1:rem ensure that RESET does cold start rather than warm start Rem draw level (recall from array if user-created) REM written for 2022 NOMAM Ten-line BASIC competition

atari800macx sound atari800macx sound

#ATARI800MACX SOUND CODE#

You may also wish to look at the obfuscated source code (if you dare). If you're curious, check out the commented source code below. Shoutouts to the following AtariAge users: for basicParser, for MacTurban, for Sublime Text integration and and for FujiNet /|\

#ATARI800MACX SOUND PRO#

Sigils was developed on a Macbook Pro and tested using Atari800MacX and on my childhood Atari 130XE. If you get stuck or just want to retry your creation, push fire. The screen will flash, indicating you're now playing your homemade level. Draw dots until you're ready to play, then hold down fire for more than a second. When you master all of the included levels, have fun making your own. To get back to the main menu, hit reset (this also applies to the level editor). If you get stuck or just want to retry a level, push fire. The pitch of the sound is (inversely) proportional to the length of the line (like stretching a rubber band). Use the joystick to move from dot to dot, drawing a line as you go. Also, there are gratuitous crashing noises. It's connect the dots, but more interesting. The provided disk image contains TurboBASIC XL and automatically runs the game. Requires an Atari 8-bit machine or emulator running TurboBASIC XL (800XL minimum) *NOMAM* 2022 10-Line BASIC competition entry (EXTREME-256 category)







Atari800macx sound